3D audio resource


#1

Obviously, too many other important things to get taken care of (like basic animation, full implementation of PBR painting, ect.) but something to put on the list of stuff to do.


#2

Saw this earlier today.

Would love to see this in Armory :slight_smile:


#3

It seems not a free and open source license:


#4

Ya, I saw that. It sucks. But, it wasn’t really intended as something to implement directly. It was intended as an example. This needs to be reverse engineered with a open source friendly license.


#5

This should get handled directly in Kha, Robert already did some work on spatial audio a while ago but it’s not yet merged:

There was a new VR stuff merge though(yay!), so 3D audio might go nice with it (+ improving stereo rendering in Armory). :slight_smile:


#6

Awesome. This is something that will be very nice to see. It’s something to see in the coming months.


#7

Great news!

Can’t wait to test VR with Armory !


#8

The Valve demo is very interesting, the sound “masking” and reverb is really clean.

A game project idea would benefit a lot from spacial/physical sound effects (reverb, doppler…), so I looked for what is currently available in FLOSS engines/frameworks.

Great to see that Kha is also working on the subject.

For web/js target I am wondering what performance can be, because it seem to require custom dynamic audio processing. Could it be as efficient as the graphics rendering/processing on this target ?

Thanks for the amazing and inspiring work, Lubos and all !