Hey guys. I understand that Armory 0.4 with Blender 2.8 is for testing purposes at this point. I was testing a 3Dconnexion 3D Mouse known as a SpaceNavigator® for Notebooks on a macbook. These worked great in blender in the past.
Post to installing 3DxWare drivers my Armory build crashes as soon as I attempt to use the device. Is there way to get logs or turn on debugging so I can see what is going on?
Hello! Is everything fine in standard Blender 2.8 build? ie only the Armory one is crashing? Are you able to start it from terminal and see any crash log there?
Hello lubos. I don’t have a vanilla Blender 2.8 installed to compare with however when I run the Armory_03_mac.zip which has Blender 2.7 prepackaged the 3d mouse works fine. I may try to upgrade the armory sdk next as another test when I get the chance later. The download page doesn’t say much about light packages but mac only has 3 binary options that I can see atm.
Below is output of working Blender 2.7 with Armory 0.3 from Armory_03_mac.zip
Toms-MacBook-Pro:test2 Tom$ cd Armory/blender.app/Contents/MacOS
Toms-MacBook-Pro:MacOS Tom$ ./blender
Read prefs: /Users/Tom/Library/Application Support/Blender/2.79/config/userpref.blend
found bundled python: /Users/Tom/test2/Armory/blender.app/Contents/Resources/2.79/python
ndof: using SpaceNavigator
Blender quit
Below is failed output for Blender 2.8 with Armory 0.4 from Armory_04_mac_b28.zip
Toms-MacBook-Pro:MacOS Tom$ pwd
/Users/Tom/Armory/blender.app/Contents/MacOS
Toms-MacBook-Pro:MacOS Tom$ ./blender
Read prefs: /Users/Tom/Library/Application Support/Blender/2.80/config/userpref.blend
found bundled python: /Users/Tom/Armory/blender.app/Contents/Resources/2.80/python
(plug in 3d mouse)
ndof: using SpaceNavigator
(Still running - Crash upon using mouse)
Writing: /tmp/blender.crash.txt
Segmentation fault: 11
It may be a Blender 2.8 issue for MacOS. I have not tested in windows. I reported the bug on blender.
Note the 3D Mouse still works fine for Blender 2.7 when upgrading the SDK to Armory 0.4 via Add-On. The 3DxWare 10.5.2 mac drivers were also installed.
If I use the latest blender build is it fairly straight forward to add Armory to vanilla blender 2.8? Note they restored the TAB key with Object / Edit modes and replaced spacebar with the ~` key. Note if you hold TAB and move the mouse you can pick any mode.