When adding keyframes with the “I” and working the dope sheet, the objects most times aren’t visible at “play” time. Anyone runned into this ?
I have an object that animates LocRotScale and it will simply not display on “play”.
All good if it is static after I delete the keyframes.
EDIT 1: Looks like it is a rounding thing, in this case when scale is set to less than 0.020, say 0.010 the keyframes don’t play normally. Anything 0.020 and above plays ok.
EDIT 2: Something more to it, if the keyframes are within a short time of each other it also makes the mesh vaporize out of site after the first loop.