Continuing the discussion from Krom not launching in linux:
My biggest problem with that is that, while it seems to make sense at first and definitely is more approachable to users, you might use both Eevee or Cycles to preview/bake your game in Blender, and neither choice actually makes a difference to Armory. You could add a dropdown and it would make sense to new users, but it would actually have no real value.
OK, now that I’m saying that, I just had an idea. What if you did have the Armory renderer, and when you select the Armory renderer, it shows all of the Armory panels in all of the different portions of the UI, and it also has a dropdown under it for “Preview Render” which lets you select Eevee or Cycles.
I don’t know whether or not Blender has the capability, but it would be awesome if you could do one of those in-app introductions to Armory where it like highlights key portions of the UI with descriptions to get people started with Armory. That could include the description of the renderer selection.