I have been building an animation system recently to play various animations for my character. It seems though that every time there is a transition to a new animation, there is a visible snapping/twitching just before the blend occurs? Looks like the animation is snapping back to its first frame before it blends with the next one i think? Just wondering if this is an issue with animation blending in armory for anyone else, or if it’s me doing something incorrectly with my setup.
Aah, okay! Thanks for letting me know. At least i know it’s not just me that experiences these issues. I’ll just do the best i can with it, i find that lower blending times tend to make the snapping a little less noticeable, so i’ll just do that for now. Thanks for replying
Just tested, and yeah it does have a little bit of the snapping i mentioned, not as much though, as the 2 animations it is blending have pretty similar motions. I still have a few ideas left to try and get my setup to transition smoother. If i manage to come up with anything i’ll post it up on this thread