Armory 0.6 does not work on macOS


#1

Can anyone can run Armory 0.6 on macOS?

Armory_05b_mac_b27 works.


#2

If you run it from the command line, does it show any errors?


#3

I’m not sure if this means errors but the Terminal displays (Krome):

Armory v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $)
OS: mac, Target: krom, GAPI: opengl, Blender: 2.80 (sub 45)
Exporting Scene
Scene exported in 0.002383708953857422
Exported modules: [‘audio’]
Shader flags: [’_Irr’, ‘_EnvCol’, ‘_Deferred’, ‘_ShadowMap’, ‘_CSM’, ‘_SinglePoint’, ‘_SMAA’, ‘_SSAO’]
Running: [’/Applications/Armory/blender.app//armsdk//nodejs/node-osx’, ‘/Applications/Armory/blender.app//armsdk//Kha/make’, ‘krom’, ‘-g’, ‘opengl’, ‘–shaderversion’, ‘330’, ‘–parallelAssetConversion’, ‘4’, ‘–to’, ‘build_armory2/debug’, ‘–nohaxe’, ‘–noproject’]
Using project from /Users/mac1/Desktop
Using Kha from /Applications/Armory/blender.app/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 16 (Scene.arm).
Exporting asset 2 of 16 (mesh_Cube.arm).
Exporting asset 3 of 16 (studio018.hdr).
Exporting asset 4 of 16 (World.001_irradiance.arm).
Exporting asset 5 of 16 (studio018_irradiance.arm).
Exporting asset 6 of 16 (studio018_radiance.hdr).
Exporting asset 7 of 16 (studio018_radiance_0.hdr).
Exporting asset 8 of 16 (studio018_radiance_1.hdr).
Exporting asset 9 of 16 (studio018_radiance_2.hdr).
Exporting asset 10 of 16 (studio018_radiance_3.hdr).
Exporting asset 11 of 16 (studio018_radiance_4.hdr).
Exporting asset 12 of 16 (studio018_radiance_5.hdr).
Exporting asset 13 of 16 (studio018_radiance_6.hdr).
Exporting asset 14 of 16 (studio018_radiance_7.hdr).
Exporting asset 15 of 16 (studio018_radiance_8.hdr).
Exporting asset 16 of 16 (studio018_radiance_9.hdr).
Exporting asset 1 of 2 (Material_001_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Compiling shader 1 of 19 (Material_001_mesh.frag.glsl).
Compiling shader 2 of 19 (Material_001_mesh.vert.glsl).
Compiling shader 3 of 19 (Material_001_shadowmap.frag.glsl).
Compiling shader 4 of 19 (Material_001_shadowmap.vert.glsl).
Compiling shader 5 of 19 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 19 (compositor_pass.frag.glsl).
Compiling shader 7 of 19 (compositor_pass.vert.glsl).
Compiling shader 8 of 19 (deferred_light.frag.glsl).
Compiling shader 9 of 19 (pass.vert.glsl).
Compiling shader 10 of 19 (pass_viewray.vert.glsl).
Compiling shader 11 of 19 (smaa_blend_weight.frag.glsl).
Compiling shader 12 of 19 (smaa_blend_weight.vert.glsl).
Compiling shader 13 of 19 (smaa_edge_detect.frag.glsl).
Compiling shader 14 of 19 (smaa_edge_detect.vert.glsl).
Compiling shader 15 of 19 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 16 of 19 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 17 of 19 (ssao_pass.frag.glsl).
Compiling shader 18 of 19 (world_pass.frag.glsl).
Compiling shader 19 of 19 (world_pass.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 1.909424066543579
deviceBufferSize = 8192
mSampleRate = 44100
mFormatFlags = 00000009
mBytesPerPacket = 16
mFramesPerPacket = 1
mChannelsPerFrame = 4
mBytesPerFrame = 16
mBitsPerChannel = 32

and Terminal messages when running in Browser:

Armory v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $)
OS: mac, Target: html5, GAPI: webgl, Blender: 2.80 (sub 45)
Exporting Scene
Scene exported in 0.0015780925750732422
Exported modules: [‘audio’]
Shader flags: [’_Irr’, ‘_EnvCol’, ‘_Deferred’, ‘_ShadowMap’, ‘_CSM’, ‘_SinglePoint’, ‘_SMAA’, ‘_SSAO’]
Running: [’/Applications/Armory/blender.app//armsdk//nodejs/node-osx’, ‘/Applications/Armory/blender.app//armsdk//Kha/make’, ‘html5’, ‘-g’, ‘webgl’, ‘–shaderversion’, ‘300’, ‘–parallelAssetConversion’, ‘4’, ‘–to’, ‘build_armory2/debug’]
Using project from /Users/mac1/Desktop
Using Kha from /Applications/Armory/blender.app/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 16 (Scene.arm).
Exporting asset 2 of 16 (World.001_irradiance.arm).
Exporting asset 3 of 16 (studio018_irradiance.arm).
Exporting asset 4 of 16 (studio018_radiance.hdr).
Exporting asset 5 of 16 (studio018_radiance_0.hdr).
Exporting asset 6 of 16 (studio018_radiance_1.hdr).
Exporting asset 7 of 16 (studio018_radiance_2.hdr).
Exporting asset 8 of 16 (studio018_radiance_3.hdr).
Exporting asset 9 of 16 (studio018_radiance_4.hdr).
Exporting asset 10 of 16 (studio018_radiance_5.hdr).
Exporting asset 11 of 16 (studio018_radiance_6.hdr).
Exporting asset 12 of 16 (studio018_radiance_7.hdr).
Exporting asset 13 of 16 (studio018_radiance_8.hdr).
Exporting asset 14 of 16 (studio018_radiance_9.hdr).
Exporting asset 15 of 16 (mesh_Cube.arm).
Exporting asset 16 of 16 (studio018.hdr).
Exporting asset 1 of 2 (Material_001_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Compiling shader 1 of 19 (Material_001_mesh.frag.glsl)
Compiling shader 2 of 19 (Material_001_mesh.vert.glsl).
Compiling shader 3 of 19 (Material_001_shadowmap.frag.glsl).
Compiling shader 4 of 19 (Material_001_shadowmap.vert.glsl).
Compiling shader 5 of 19 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 19 (compositor_pass.frag.glsl).
Compiling shader 7 of 19 (compositor_pass.vert.glsl).
Compiling shader 8 of 19 (deferred_light.frag.glsl).
Compiling shader 9 of 19 (pass.vert.glsl).
Compiling shader 10 of 19 (pass_viewray.vert.glsl).
Compiling shader 11 of 19 (smaa_blend_weight.frag.glsl).
Compiling shader 12 of 19 (smaa_blend_weight.vert.glsl).
Compiling shader 13 of 19 (smaa_edge_detect.frag.glsl).
Compiling shader 14 of 19 (smaa_edge_detect.vert.glsl).
Compiling shader 15 of 19 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 16 of 19 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 17 of 19 (ssao_pass.frag.glsl).
Compiling shader 18 of 19 (world_pass.frag.glsl).
Compiling shader 19 of 19 (world_pass.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 2.143782138824463
127.0.0.1 - - [11/Mar/2019 11:16:42] “GET /build_armory2/debug/html5 HTTP/1.1” 301 -
127.0.0.1 - - [11/Mar/2019 11:16:42] “GET /build_armory2/debug/html5/kha.js HTTP/1.1” 200 -
127.0.0.1 - - [11/Mar/2019 11:16:42] “GET /build_armory2/debug/html5/ HTTP/1.1” 200


#4

If it doesn’t work in Krom or the Browser, it might be your graphics card. The builds are successful so the game is getting exported fine. Maybe open up a GitHub issue with your system information and your graphics card version.