Wow that’s really inspiring. Thanks for transforming this logo into an animation. I love your scissor mechanism. Like a swinging butterfly knife - represents the dynamics of the logo. Loading icon (Let’s keep that in mind)
It would be an honor to me to work with you on the design and animation. Let me know if you have some time, or we’ll can do this on the fly.
Here I made a short demo of stage 1 - This shows a two-dimensional animation with three-dimensional camera movements.
stage 2 - Will form the actual animation. 3D folding with 3D camera motion, plus the Armory font.
stage 3 - There we could trade the actual model up with some particle, smoke, metal or light effects. (But I think not too freaky and playful.)
stage 4 - At the moment the background is white (neutral), so we can make or take some cycles rendered animation in the background (- maybe someone in the forum has a good idea -) of a certain game scenario and in the foreground is the logo-animation.
[ If the engine is fully developed there will be some short game-demos with every single engine upgrade I guess. Everytime the engine will update to the newest version the logo itself remains the same, but the background animation can vary depending on the latest game-demo. As a side note. ]
Of course I don’t want to spam the engine with an intro, but I think this can make the engine unique. Because it’s made out of ideas from followers who suported the engine when it was in the early stages of development in little parts. I think this gives the engine a very special touch.
Let me know what you think and about your ideas.