Armory ignoring the Pose Mode?

Making all in missing features in Haxe instead of native C++ is adding a layer, it’s a work around.

This won’t impact small games, and will work perhaps good enough, while the performance impact will be visible in bigger games.
When the game gets more than 10 enemies with scripts for AI, animations, effects, level scripts for game flow, with a complex graphics level, you will see the difference.