Armory most wanted?


#42

LOL, this is starting to turn into a realtime fire discussion thread.


#43

Smoke and Fire react to physics would be awesome…!


#44

Let’s try not talk about smoke/fire, and talk about other stuff. There’s enough talk about smoke/fire here.


#45

Is there support for Kinect at all? If not, I’d like to see that. Would be great to control a 3D model that way.


#46

If Logic Nodes should be used in productions, there should be a easy way to turn off/on big parts of a setup, like you would do with if in code, the “Gate” node doesn’t fully cut it.

Ideal would be to replace if s brackets by Node frames, and a node that is placed in this frame that is able to toggle if any of the nodes in the frame is able to do stuff.


#47

Not sure if it is technical feasible, but it would nice if armory could support public assets (usually for Unity) out of the box.


#48

BGE logic bricks and maybe integration with eevee for those with bad graphics cards.


#49

I want to be able to use hair particles without converting them to meshes. @lubos has done an excellent job with the examples, but they are meshes. Having hair particles to work as-is would help create better materials and make amazing cutscenes.


#50

I think this example uses a mesh as hair particles as far as I can tell, the Player still corresponds to the set Particle settings without having to convert stuff.
https://github.com/armory3d/armory_examples/blob/master/particles/hair.blend


#51

hmm, do you think the hair info node will be supported? I want to use hair, as, well, hair.


#52

All this stuff in this video would be very cool


#53

That was interesting though super subliminally focused on how hacky things are. :smiley:


#54

There is an irc server, but people are not hanging around in it :confused:


#55

Optimize the hell out of Armory3d. Fix bugs :smiley: