Armory weird physics

I can move forward a vehicle applying a force and turn on X axis for testing.

When i rotate it on X axis and let the object behave with physics, it’s like gravity doesn’t work.
If i move it forward it keeps weird orientation and doesn’t fall on ground with gravity.

What is going on with physics ?

https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/B/physicsBug.gif?raw=true

Armory getting new graphics features is useless when gameplay is bad.
(to make it clear i’m working on a commercial game in UE4 with a teammate so there is no hurry and i don’t mind if there is no fix for physic bug).

Another bug was player collision stuck inside another collision volume

https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/B/physicsBug2.gif

I’m really disappointed about Armory poor physics implementation.
While it’s not really blocking it’s not great.

Armory must implement continuous collision detection for fast moving objects.

1 Like

This has been mentioned many times in different posts but it looks like it doesn’t have a high priority. It’s way worse for soft body physics. If you have fixed that bug, you may consider doing a Pull Request to Armory. Hopefully @lubos will do something about physics issues sooner.

1 Like

Has there been any updates to the physics solvers in Armory to resolve issues like this?

1 Like