Hey everyone,
Just starting a discussion about terrain systems for Armory3D. Currently as far as I am aware Armory3D has no terrain system. So this could be an awesome improvement.
Personally speaking I would like to see the following from a terrain system in Armory3D.
Of course it would be cool if we have that, but other features like more logic nodes, better (less bugy) lightning, a better viewport and particles support would be more important to me.
I fully agreed with HeadClot, to make good game, features like Heightmap anc CDLOD and tiled for MMO are really cool features.
One of the features that would be cool is to have a brush tool to add foliage like in UE4 or Cryengine. Because wheightpaint and particle density a little too long to do.