Build 12 is out!

Can’t believe all the positive feedback! This comes incredibly late as past weeks have been quite intense in getting the new engine stuff ready… Updates finally imminent in coming days. :slight_smile: Heh yeah, armorpaint is definitely taking a while! But will get there… :paintbrush:

@Naxela that sounds really cool! I renamed “Projects” section into “Showcase”, if there is anything you are experimenting with then seeing that would be amazing. For signed distance fields, right now it aims to precompute the data in Blender at build time and then use it for shadows and ambient occlusion. But eventually it is also possible to generate the data at runtime for a more dynamic solution.

@Milo In build 13, Armory has a new animation system using Blender actions directly. Rushed to make it ready but took quite a bit longer, sorry about that. Can now also update the docs.

@mbbmbbmm Not much there yet but at least some info on the SteamVR integration:

@mushroomeo: Using Armory + b2.8 it will be possible to work in eevee viewport so you get nice visual feedback when building scenes and then play/export using Armory like it does now. Eventually would like to also make graphic settings ‘auto-convert’ into render path in Armory, plus materials are already shared thanks to the Principled BSDF node. :slight_smile:

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