Model by Lighthouse
New builds are up and can be downloaded at:
Getting started at:
Still keeping things small to squash more and more issues, super happy with the feedback so far! If you already downloaded Build 3 earlier, please get the latest one marked as (new).
Build 3 comes with completely new player based on Krom, which is a new V8 & C++ target for Kha.
- Fully native, no longer blocks other UI
- Supports all features, including tessellation enabled by height maps
- 10% - 28% faster in early tests
- Smaller SDK downloads, currently at just ~200MB
As usual, it is a completely new thing and may be unstable at first. Note that on MacOS the player will now render at ‘retina’ resolution by default, which may cause apparent slowdown compared to earlier builds. In case of trouble, Build 2 is still available at itch.
UI on top of the player!
More testing, tessellated mud dropped on a monkey:
Two UV maps are now supported per mesh:
Still early and clunky, using Armory Play - Render in windowed electron player can now capture output as render result in Blender.
Tons of issues were fixed again, and tons more still to do! Up next is also a faster/easier control over rendering. I started working on a render-path generator, which makes enabling/disabling effects just a matter of flipping a switch, and will also make it possible to enable features like transparency dynamically. Everything will still work using the render-path nodes behind the scenes, so any number of presets can be created.