Build 5 is out!


#1

Model is Rocket Bike by Chris Kuhn

New builds are up and can be downloaded at:

Getting started at:
http://armory3d.org/manual/getting_started/setup.html


Phew, last full builds of this year are out! There will be a proper write up before the year ends for those who are curious how the engine is progressing so far and what is coming next. :slight_smile:

In case of critical issues updated builds will be released. Previous Build 4 is still available at itch. Build 5 is using the new Cycles material builder, so chance of issues is high. Using bundled Armory PBR node is still recommended.

Nodes are still not calibrated so colors / intensities may look different compared to Cycles. The new material builder is much, much more robust - fixing the calibration and adding more nodes should be straightforward.

New example on materials is in progress but is not yet finished (will be accompanied by text version).

  • There should be no breaking changes but if something goes wrong try reimporting your scene into clean blend file
  • Switched to new render path builder by default (Configurable using Properties - Camera - Armory Render Path. Old render paths will still work.)
  • Using shorter paths to fight long path issues on Windows
  • Fixed Linux issues with sdk path not appending ‘/’
  • Fixed issue when renamed ‘blender.exe’ file would not start the player

Onwards

There will be no big new features in build 6 and 7, instead focusing on stability & fixes and moving the logic system forward.

  • Fixing built-in player crash on Windows (seems to be happening on some nvidia cards)
  • Fixing issues with bundled Blender and shared libraries on Linux
  • Shorter build times
  • Better sync with built-in player
  • Further development of logic nodes (great topic!)

Happy holidays and thanks for all the support on 5 builds already!


#2

Cool !!
Will you make any videos and toturial ?


#3

Hello, i’m preparing basic video tutorials in english ( i’m not english native speaker but i prefer to use english to reach more people). i will publish the link here as soon as they are ready, the first will be ready before the end of the year.


#4

Hey, can you guys add real-time GI in Armory, like UE4 with enlighten and unity that would be a great feature instead of using light probes. Thanks for the attention


#5

Strange, there is already Global Illumination no ?


#6

Yes, but it’s only using light probes not processed in Real-time


#7

Ah…that’s would be cool to have it in Real Time


#8

There already is global illumination it is still early tho.

From the video description.

Early test of fully dynamic global illumination using voxel cone tracing. Still super ugly!


#9

Voxel cone Tracing is different from the Real-time GI in Enlighten thus making great results in real time


#10

Finished the first video tutorial using build 5 :slight_smile:

Edit : New website under construction