Is there a way to organise the project with entities/component located in external .blend files?
I’d like to have a master_map.blend, and from there spawn objects that are defined in their own .blend.
I know in blender you can “append” scenes but it’s merged by copy, am I right?
I’d like it to “link objects by reference”
Have some inspiration in armory_examples\logic_scenes\scenes.blend.
There are LogicNodes for SpawnScene (to add content from another Scene) and SetScene, but I don’t know how to dynamically load/free those for webapps.
good point, when projects gets bigger maintaining everything in a single scene will be cumbersome, hope someone will make tutorials on organizing projects in Armory.