Hi, I’m new here and I’m very hyped by Armory
Is there a way to organise the project with entities/component located in external .blend files?
I’d like to have a master_map.blend, and from there spawn objects that are defined in their own .blend.
I know in blender you can “append” scenes but it’s merged by copy, am I right?
I’d like it to “link objects by reference”