I’m making the twin stick shooter a full game.
There is some features i don’t find.
Logic node able to know what type is some object.
For example the projectile must know when it is in contact with and object, is that object the player, it is some destroyable object, some ai object or the environment.
Projectile object logic node to commuincate and send values to another logic nodes
For example when the projectile is in contact with a destroyable object , it sends some information to that destroyable object like damage to apply, or call a function.
Without those further gameplay is not possible, i didn’t seen anything related in the manual.