Exemple - possible Combo System with same key with Nodes - Armory 3D

#1

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#2

hello.

I think that using properties instead of variables is a simpler node. Is there any advantage to using variables?

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#3

Hello.
I don’t know, but if this is simpler, do it. I started using the engine recently and did not know anything about the properties, if possible share your method with me.

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#4

If there is a person who thinks of a better node, I would like to share it, but how is this?

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#5

You could use an array of transforms and use an index … less nodes to use.

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#6

I couldn’t find this, so I replaced it with an “Array (Vector)” node.


It seems that as the number of combos increases, it can be more effective.

Thank you for teaching me.

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