Hey,everyone. I decided to improve Armory’s glass shading and it looks great. I know Armory doesn’t have the best glass shading right now but when it finally does,this will be its future.The Caustic node group is now proper and has a roughness factor. I can’t wait to see this one day in someone else’s game.
Tell me. Node setup. Please. My words can not describe the awesomeness of yours.
OMG! does this require voxel gi?
I can’t get it to work, when I mix it with a usual Glass shader with “Is shadow ray” as factor it at least works in cycles, but it is totally invisible in Armory. Tried VXGI but still invisible, and now I get this error when trying to turn on refraction:
Compiling shader 1 of 1 (Material_001_shadowmap.vert.glsl).
Compiling shader 1 of 1 (Material_001_voxel.frag.glsl).
ERROR: C:\Users\SK\Desktop\Armory\blends\tests\build_tests\compiled\Shaders\Material_001_voxel.frag.glsl:72: 'vVec' : undeclared identifier
ERROR: C:\Users\SK\Desktop\Armory\blends\tests\build_tests\compiled\Shaders\Material_001_voxel.frag.glsl:72: '=' : cannot convert from ' temp float' to ' temp 3-component vector of float'
ERROR: C:\Users\SK\Desktop\Armory\blends\tests\build_tests\compiled\Shaders\Material_001_voxel.frag.glsl:72: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link
Compiling shader 1 of 1 (Material_001_voxel.geom.glsl).
Compiling shader 1 of 1 (Material_001_voxel.vert.glsl).
Compiling shader 1 of 1 (armdefault_mesh.frag.glsl).
Edit: used updated version of Armory
WOAH! It reminds me of PRISM.
Hi, have you recently test your node in a recent build ??
.blend file would be awesome
IS there an update of this shader, apparently it does’t seem 2 work for me in the updated version of blender
At the current moment,no.
It need a script, there was a missing declaration on it script, it say does not recognize the “vVec”, and its value was a float, no compatible 100% on its language “between blender and armory” try a latest blender or armory