Good Physics


#1

Great work, physics are working good ( nighty build update)


#2

How was the bad physics before this update that you’re talking about? I don’t see any updates on the GitHub repo regarding physics. Could you please point me to those?


#3

Warrior,

There are some HaxeBullet works (which is part of Bullet interfaces) and I think some armory RigidBody works recently

HaxeBullet

Armory RigidBody

Thanks


#4

Why are those cylinder sliding so much, lol. What is that floor friction?


#5

When you increase floor and objects friction to 0.8 and give cylinder mass like 10, the result is very different.
Physics are working great.


#6

Thanks! Do you plan to have contributions to the soft body physics as well?


#7

is this a new update? those are good! a little more improvements and i would say its even better than unity! keep it up lobus!


#8

Well … i should better no comment lol


#9

I updated and tried again the platform example, physics are stable and works pretty well. Lubos did a great job on fixing physics issues.

https://github.com/DevMagicLord/Godot3/blob/master/WorkInProgress/A%20wip/goodPlatform.gif

The physic platform is only a logic node “play animation”, there is no code.

You can do doors, complex animations systems or puzzles this way.