Love it. Keep good work going
It’s “the under-statement of the century” to marvel at what Armory can do – and, how fast and how intuitively it does it. Then, when you consider that "all of Haxe" … a vast ecosystem, itself … is underneath the hood, I’ll flatly say that “Armory is the future.”
In the video, first corridor walls have polygon details but the floor is too flat or lacks decals.The second corridor looks flat on surface and walls, objects like wires are too small in volume to bring enough attention.
Why don’t you use some few normal maps to enhance some flat textures spaces ?
(It’s just my taste and giving you some tips)