How can I track illumination on a polygon in Armory3D?

I am looking to be able to track the amount of light that is present on the different surfaces of a polygon, any ideas welcome. For example I am looking to record the amount of light/illumination that is presented on the surface of the polygon when the light source is next to the polygon vs when there is no light sources, and all degrees in between. I want to be able to record the amount of light that reaches a particular surface over the course of a day.