If I translate an object along a specific axis but it’s parent has rotation the translation vector is altered.
How can I translate a children object across it’s local axis regardless of the rotation of it’s parent?
I’m trying to implement a third person camera and I want to make the camera get closer or further from it’s target, to which it’s parented.
Here’s a simple scene i made to show the problem:
parentRotation.blend (706.0 KB)
Use left and up to apply rotation to the parent cube, use space to translate the children object across it’s local Y.
Thanks for your attention.