This is the kind of stuff that makes one run away from Armory3d. It looks so grate but no info on what it can do really.
I’m not sure (I’m a noob here) but Unity have a limit of 65000 vertices per mesh as that is what Unity gives a error message if you try going above that. So if you have a 4million faced mesh and try and run it in a game engine? Unity might be crap but dam that 4million mesh might be hard to load?
It sucks as I love the hole concept of this blender integration and Haxe + Bullet physics. But no way to learn how to use the engine. Like yea it might do FPS games but is it going to be able to make a GTA kind of open world? Or what is a good example of where the game engine itself can’t limit what you can or can’t do I mean.
(yes I know it’s not production ready) I hope the best for this game engine but dam if it looks like a flop from how it looks now. What can it do actually? Not graphics but world space stuff?
But just because if Unity is anything to go by. 3 vertices = 1 triangle. 2 triangles = 1 square. What a face now happens to be I’m not sure. But!
6500 / 3 = 2166 ish. Let’s say 2048 faces.
Or more likely. 6500 / 6 = 1083 ish. Let’s say 1024 faces.
So not strange if 4million faces in a game engine might not just work. Why? Don’t know but you have to split it up into chunks anyways to LOD the terrain mesh. Soooo why even have a 4million faced mesh??? And if it’s not 1 mesh and maybe 100 meshes I who’d be worried if it can’t handle that…
But agen I’m just a noob. 1024 faces sounds VERY low. But ones agen how dose a Unity game look like most of the time? XD