When I use translate, my character goes through the walls.
I’ve tried moving the character using Apply Impulse, but the character stutters along the floor like it hits a bump every so often.
I have tried a box collider and a capsule collider on my main character. My terrain and walls are passive rigid bodies and the main character is a dynamic active rigid body.
I’ve tried moving the character using Set Velocity… but the character falls forward onto the floor. I’ve set angular rotation to 0 on each axis on the rigid body physics settings but it will still fall over.
I am doing something wrong, could anyone possibly help?