I am loving armory 3d. It’s like the perfect engine for me.
My only question is that I can’t get krom to launch. I have tried it in both cycles and evie.
Runing it in my browser works fine and I can always use that, but it would probably be better if I used Krom.
Here is the output I get when runing from a terminal
[ace@shark Armory]$ ./blender
Read prefs: /home/ace/.config/blender/2.80/config/userpref.blend
found bundled python: /run/media/ace/Black/Armory/2.80/python
Warning: class UIToolsPreferences contains a properties which should be an annotation!
/run/media/ace/Black/Armory/2.80/scripts/addons/pie_menus_official/init.py:227
make annotation: UIToolsPreferences.use_pie_manipulator_of
make annotation: UIToolsPreferences.show_expanded_pie_manipulator_of
make annotation: UIToolsPreferences.use_pie_object_modes_of
make annotation: UIToolsPreferences.show_expanded_pie_object_modes_of
make annotation: UIToolsPreferences.use_pie_pivot_of
make annotation: UIToolsPreferences.show_expanded_pie_pivot_of
make annotation: UIToolsPreferences.use_pie_shade_of
make annotation: UIToolsPreferences.show_expanded_pie_shade_of
make annotation: UIToolsPreferences.use_pie_snap_of
make annotation: UIToolsPreferences.show_expanded_pie_snap_of
make annotation: UIToolsPreferences.use_pie_view_of
make annotation: UIToolsPreferences.show_expanded_pie_view_of
make annotation: UIToolsPreferences.use_pie_clip_marker_of
make annotation: UIToolsPreferences.show_expanded_pie_clip_marker_of
Armory: Proxy objects synchronized
Read blend: /run/media/ace/Black/Armory Files/Playground/Playground.blend
Armory v0.6 ($Id: ebccb44905d7131d996bc0d21e7836e6d91df402 $)
OS: linux, Target: krom, GAPI: opengl, Blender: 2.80 (sub 39)
Exporting Scene
Exporting mesh Cube
Scene exported in 0.008022546768188477
Exported modules: [‘audio’]
Shader flags: [‘_Irr’, ‘_EnvCol’, ‘_Deferred’, ‘_ShadowMap’, ‘_CSM’, ‘_SinglePoint’, ‘_SSAO’]
Running: [‘/run/media/ace/Black/Armory/armsdk//nodejs/node-linux64’, ‘/run/media/ace/Black/Armory/armsdk//Kha/make’, ‘krom’, ‘-g’, ‘opengl’, ‘–shaderversion’, ‘330’, ‘–parallelAssetConversion’, ‘4’, ‘–to’, ‘build_Playground/debug’]
Using project from /run/media/ace/Black/Armory Files/Playground
Using Kha from /run/media/ace/Black/Armory/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 3 (Scene.arm).
Exporting asset 2 of 3 (World_irradiance.arm).
Exporting asset 3 of 3 (mesh_Cube.arm).
Exporting asset 1 of 2 (Material_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Compiling shader 1 of 13 (Material_mesh.frag.glsl).
Compiling shader 2 of 13 (Material_mesh.vert.glsl).
Compiling shader 3 of 13 (Material_shadowmap.frag.glsl).
Compiling shader 4 of 13 (Material_shadowmap.vert.glsl).
Compiling shader 5 of 13 (blur_edge_pass.frag.glsl).
Compiling shader 6 of 13 (compositor_pass.frag.glsl).
Compiling shader 7 of 13 (compositor_pass.vert.glsl).
Compiling shader 8 of 13 (deferred_light.frag.glsl).
Compiling shader 9 of 13 (pass.vert.glsl).
Compiling shader 10 of 13 (pass_viewray.vert.glsl).
Compiling shader 11 of 13 (ssao_pass.frag.glsl).
Compiling shader 12 of 13 (world_pass.frag.glsl).
Compiling shader 13 of 13 (world_pass.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 3.5249907970428467
Also just so you know I am on manjaro linux and I’m runing the latest alpha of armory 3d (blender 2.8)
Thanks : )
Can’t find any issue here, are you using Armory from itch.io or is it Armory from git
BTW it doesn’t matter if you are playing from cycles or from eevee, it got nothing to do with it.
As explained before, you choose Eevee or Cycles have no impact, because Armory 3D switches to it’s own render 3D engine automatically when you launch a game.
I think many users will continue do misunderstand that.
I wish Armory showed up as an option in the renderer dropdown alongside Cycles and Eevee, and then ran when people pushed F12. My guess is that this is how a lot of people expect to run Armory, and then they ask questions about which render engine to use because they don’t see Armory in the list…