Clearly Armory is still in development and I am not assuming much on the final product. The current state of armory however does make me wonder how workflow will be improved as envisioned by the team.
Creating materials with the node editor is great, but without real time rendering of said materials it gets tedious to compile and run my file to see the result, especially when I want to tweak small things. Particles currently are limited but I foresee the same issues here. Without proper real time rendering in the tools , I feel, workflow will be limited. I honestly wouldn’t mind if we got something like http://effekseer.github.io/en/ . Being expressive in visualizing effects is important and it seems rather obscure how armory will achieve these things with blender.
Is there any insight in how blender 2.8 can help with these issues?