Since the release of moltenvk https://moltengl.com/moltenvk/ , maybe Armory should make and use Vulkan as the default api since it is now working and supporting Windows, Mac, and linux ?
Oh,my God. Maybe you’re right. I saw an example of Imagination’s Vulkan raytracing in Unreal Engine 4 and it was beautiful. If Lubos and the others were to fix some of the voxel issues,it would match up.
Even godot are going to use Vulkan instead of opengl in newer version.
The release of MoltenVk as free and open source changes everything.