Hi Ladies and Gentlemen,
after the hard, rumbling journey through A LOT of recently popped up and new [game]engines, i have decided to get my tent up and running, right here.
There is this idea of a small game in my mind and it made me crazy to choose one engine before i can begin.
I am working with Blender since 2014. I am neither a studied PRO or experienced user, but i have already something done in the game buisness.
I tried Unity and Unreal, too. Made a small game in both. But i think they are way overkill for my small idea. I also think, Armory 3D in combination with Blender and all the other awesome Systems are way more comfortable! I don´t see a huge difference in quality of graphics between this 3 neither.
Godot is not mine. I don´t like to work with the interface and in my opinion it´s simply a 2D engine. There is, where this game engine shines at best. The graphics aren´t bad, but i had the feeling that it all looks a bit “plastic” or not natural. I also don´t like the visual scripting workflow.
Maybe i can also get rid of substance painter… later, when Armory Paint is ready to rock? (xD) … and work just only in Blender/Armory 3D!!! That would be the most effective workflow of them all.
Even if it sounds, it isn´t ment as rant on anything. Just my thoughts and my final decision. I´ll give Armoy 3D a go and i am excited how far i will come.
Thank you for reading!