When i say separation i mean Armory things in their own tabs and color, does not misunderstand my statement.
For example on particles, all Armory specific options should have their own colors and tab, while we should be able to differentiate particle options that are Blender only and those that are used by both Blender and Armory.
Perhaps a specific background color for those that are used by both Armory and Blender.
It’s usability not changing Blender.
Some nice people here created some new nodes (look_at, boolean logic, function call) to help those using logic nodes, and that’s already making logic nodes even better.
I’m waiting for a solid stable prefab system in Blender, you can’t make a game without them or you’ll be very limited and need lot of work around.
I covered most game making aspects in Armory and reported all blocking bugs (physics, material rendering and others) or features that are not available, i will just wait for later releases and check when Armory will allow to make a full game.
Don’t worry, i don’t ask Armory 3D to become Unreal 4
(I understand Armory options and tabs will stay mixed with Blender without knowing what is Blender only and what is used by both blender and Armory, what a confusion )