Downloaded my own blend and ran it as a bare scene with only the spiked cube in the center, worked perfectly fine. It would seem not to happen without the script.
See here: Net.hx (8.6 KB)
Built with C++, so Sys should be available.
Thanks for your patience.
Ah no, I forgot the script moves the camera backward, if I disable the script and move the camera back, I get the same issue, makes a lot of sense now. As you can see, there are still stripes.
So the issue is probably in the render path, I’ll try to tweak that and see if I chance on a workaround.
Thanks a lot, this narrows things down to my graphics setup…
Uniform lightColor not found.
Uniform envmapStrength not found.
Uniform shirr not found.
Uniform lightColor not found.
Uniform lightColor not found.
Uniform screenSize not found.
Uniform lightRadius not found.
I think it’s a shader error, but it doesn’t say which shader.