Publish for Windows?


#1

Can somebody tell me the difference between Windows(C++) and Windows(Krom)? Which is better for making a standalone game? I know the Windows(Krom) option is fairly new. What exactly is the Icon(PNG) for publishing do? I can’t tell that it doesn’t anything. I tried publishing as Windows(Krom) and figured it would replace the “K” icon ,but it doesn’t.


#2

C++ should be faster.
While you should not see a big difference as Krom seems to be fast enough.
To make a standalone, the result will be the same, i don’t think there is some advantage using one or another.

About icon you must replace it manually.
I don’t think it’s a big issue until you complete a game ready to publish.


#3

Windows(C++) cross-compiles your code to C++, then compiles that to a binary. Windows(Krom) cross-compiles your code to JavaScript, then runs it in the Krom runtime which is basically Chakra. Krom is usually faster - this is typical for Haxe because the optimizations done by a JavaScript engine apply nicely to Haxe code and it’s true for Armory according to the numbers I’ve seen.


#4

What do you mean manually? LOL

This is what I’m trying to figure out.
armory_icon_setting