Rendering bug


#1

In game metalness and roughness textures have no effect on Armory pbr material.

Godot 3 render with same textures, render as expected.

Does someone want to try it ?
https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/C/model.zip


Armory for simulation and visualisation
#2

First change the roughness and metalness from color to non-color input. It’s the first option under the image reference itself. Actually the normal map should also be set that way.


#3

It doesn’t change anything unfortunately.

Did you download and tried ?


#4

I did not - it was the first thing on I saw on the pic you posted. Also, from experience tone down what ever you are using for global illumination (hdri or color). That make a big difference for some reason in Armory. Just not a a place I can download right now.


#5

This is not HDR issue, but metallic and roughness details does not appear , it’s like a color only.
The shader should work as expected and display details, it should also work with HDR on or off.

I created a github issue, i think Lubos i the right person to deal with the issue.