Scene rendering is completely wrong

bug

#1

I encountered a problem while trying to export a scene, while there’s nothing wrong in the view port, armory seems to be seeing this as a black dot and a distorted circle:
EEVEE:


Armory:
Any appreciable help available?


#2

Offtopic(my comment), but please try to give better and descriptive title :slight_smile:
(I edited it)


#3

why?
There’s a problem with scene exporting, cause what i see in the second picture isn’t the same as the third :smile:. (Original post edited a little.)


#4

I meant to say that my statement have nothing to do with your topic


#5

sorry! :blush:
the top part was unnecessary.

maybe I’m too used to YouTube click bait :wink:, anyway, lets not get too off topic…


#6

It looks like that scene is using a special shader tree. Maybe try setting the materials to something basic like a simple diffuse and see if it looks any different. Not all of the material nodes are implemented yet so that could mess up the rendering.


#7

I just used the list of the compile-able materials from the manual page, and most shaders are just principled.
the rim is just an emission shader with different colours.; so materials are fine. geometry doesn’t pass 1m faces and everything seems good. armory is updated to latest git version today.


#8

It would be helpful if you can share your .blend file so that people can try and hopefully figure out what the bug could be.


#9

…or at least a picture of the shader tree.


#10

Sure!! I changed the environment a bit, so it may not look like it did in the picture.
https://drive.google.com/file/d/1WIG4AK58k6iU40F3rQwNaPxf77Yb8iKn/view?usp=sharing