[solved] Obtaining rigidBody from ContactPair

solved
#1

Hi all,
I have a question about the class PhysicsWorld: how would you go on to get the rigidBody from a ContactPair object?
in the contactPair there are some ints a and b that I guess are some kind of Id for the objects involved in the collision, how can I use those ids?
Also how complicated would it be to add a reference to the rigidBody contacted in the contactPair class?

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#2
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