I wanted to use my winter holidays to get into Armory. First I wanted to build a third-person-controller. The node system in Armory is very untuitive and so I was able to navigate my test scene after a few minutes.
Unfortunately, my playerobject tends to fall over in complex collision detection. In Unity I would now simply set constraints to prevent rotation over X and Y. How do I do that in Armory?
ThirdPersonDemo.blend (586.4 KB)