[SOLVED] Playerobject falls over


#1

Hello, everybody,

I wanted to use my winter holidays to get into Armory. First I wanted to build a third-person-controller. The node system in Armory is very untuitive and so I was able to navigate my test scene after a few minutes.

Unfortunately, my playerobject tends to fall over in complex collision detection. In Unity I would now simply set constraints to prevent rotation over X and Y. How do I do that in Armory?

ThirdPersonDemo.blend (586.4 KB)


#2

Set the rotation in the physics setting to 1.
It reduces the rotation changed over time.
Hope it helps.


#3

Thanks Aqua, this makes it better but if i try a little i can still make the object fall over.


#4

In the FirstPersonController example (https://github.com/armory3d/armory_templates/blob/master/first_person/Sources/arm/FirstPersonController.hx) there are at the very bottem two lines of code commented as //Keep Vertical. Maybe you can use these for your project.


#5

that worked, thank you.

acon