State machine and obstacle?


#1

Hello,

I would like to know if these two settings are included or planned in Armory :

  • State machine : setting different states to an object

  • Obstacle (with a radius or other options) : Like “Create obstacle” in the physics tab of the Blender Game Engine.


#2

Heyo,

Not yet included but planned. Stuff for obstacles should be there soon, as navigation module is getting an upgrade. :slight_smile:


#3

First of all, Lubos, you are a HERO! I just learned about the project today and I am under a heavy impression on how much work you have done.

I am looking for an obstacle/collision avoidance functionality (RVO + navmesh). I need to evacuate hundreds of agents from a multi-floor buildings and it doesn’t quite work for me in BGE (perhaps I haven’t tweaked it correctly). Anyway, armory seems very promising. What could I expect of it when it comes to multi agents collision avoidance?


#4

That’s awesome you find armory promising! Navigation module is still rather bare-bones (agent walking around a navmesh), so not up to the scale that you need. I am working on more tutorials for armory 0.3 now, but will try to address this for 0.4. :hammer:

(https://github.com/armory3d/armory/issues/243)