still can not run successful on ios using armory 0.6
GL Error 1286 /private/var/folders/dr/h4d9bxs15l9fw4kpjy7q2xf80000gp/T/AppTranslocation/C1A12FF0-E269-4278-89DD-CD81AA1101DB/d/blender.app/armsdk/Kha/Kore/Backends/Graphics4/OpenGL/Sources/Kore/OpenGL.cpp 413
GL Error 1282 /private/var/folders/dr/h4d9bxs15l9fw4kpjy7q2xf80000gp/T/AppTranslocation/C1A12FF0-E269-4278-89DD-CD81AA1101DB/d/blender.app/armsdk/Kha/Kore/Backends/Graphics4/OpenGL/Sources/Kore/PipelineStateImpl.cpp 197
GL Error 1282 /private/var/folders/dr/h4d9bxs15l9fw4kpjy7q2xf80000gp/…
2019-02-10 10:48:40.481876+0800 untitled[1415:251064] [DYMTLInitPlatform] platform initialization successful
2019-02-10 10:48:40.547184+0800 untitled[1415:250858] Metal GPU Frame Capture Enabled
2019-02-10 10:48:40.547692+0800 untitled[1415:250858] Metal API Validation Enabled
Starting KoreHL
Assertion failed: (mtlFunction), function Shader, file /private/var/folders/dr/h4d9bxs15l9fw4kpjy7q2xf80000gp/T/AppTranslocation/77686F3E-C168-4DA5-A8AB-1ED00184B1AE/d/blender.app/armsdk/Kha/Kore/Backen…
(please don’t create new post like that with no info at all, because people will get confused and oc would not remember your already made post, instead just update already made post by commenting… )
2 Likes
lubos
February 19, 2019, 9:01am
3
Still no luck using latest armory build + mobile render path + opengl? What iOS device are you running on?