Friends, I should warn you about the terrible loud noise which starts when I run the debugging session from KodeStudio. I develop my project using Armory_05_mac_b28. This noise can make you deaf if you wear the headphones.
1 Like
Hey, we had one more guy reporting fancy noises on macOS so far - please tell us more about your Mac.
Model Name: | Mac mini |
---|---|
Model Identifier: | Macmini6,1 |
Processor Name: | Intel Core i5 |
Processor Speed: | 2,5 GHz |
Processor Count: | 1 |
Total Cores Amount: | 2 |
L2 Cache: | 256 КБ |
L3 Cache: | 3 МБ |
RAM: | 8 ГБ |
Boot ROM Version: | MM61.010D.B00 |
SMC Version: | 2.7f1 |
Intel HD Graphics 4000: | |
---|---|
Chipset: | Intel HD Graphics 4000 |
Type: | GPU |
Bus: | Embedded |
VRAM: | 1536 МБ |
Manufacturer: | Intel |
ID: | 0x0166 |
Revision: | 0x0009 |
Metal: | Supported, macOS GPUFamily1 version 3 |
Monitors: | |
BenQ LCD: | |
Resolution: | 2560 x 1440 (QHD/WQHD — Wide Quad High Definition) |
Interface Type: | 2560 x 1440 @ 59 Hz |
Color Buffer Depth: | Color 24 bits (ARGB8888) |
Default Monitor: | Yes |
Synchronisation: | Off |
Online: | Yes |
Connection Type: | DisplayPort |
Sound: | |
---|---|
Embedded Input: | |
Default inputdevice: | Yes |
Output Channels: | 2 |
Manufacturer: | Apple Inc. |
Current Frequency: | 44100 |
Transport: | Embedded |
Input audio signal: | Linear input |
Embedded output: | |
Default Output Device: | Yes |
Default System Output Device: | Yes |
Manufacturer: | Apple Inc. |
Output Channels: | 2 |
Current Frequency: | 44100 |
Transport: | Embedded |
Output Signal Origin: | Headphones |
DisplayPort: | |
Manufacturer: | Apple Inc. |
Output Channels: | 2 |
Current Frequency: | 44100 |
Transport: | DisplayPort |
Output Signal Origin: | BenQ LCD |
System Applications: | |
---|---|
System Version: | macOS 10.13.4 (17E199) |
Kernel Version: | Darwin 17.5.0 |
Boot Volume: | Macintosh HD |
Boot Mode: | Normal |
Protected Virtual Memory: | On |
System Integrity Protection: | On |
Thanks! Do you know how to compile and run regular Kha applications in Xcode? I’d like to figure out whether that sound is exclusive to Krom.
Wait a moment, now I remember more clearly. I already disabled audio by default a while ago because of that other guy’s noise report (see https://github.com/Kode/Krom/commit/012d4722737fe3e0db507c7045a5ec23955ad9c3) and didn’t plan to re-enable it before Krom get’s multithreaded audio support. Sorry, I’m getting old. No more noise with the next Amory release then I suppose.
I’ve the same problem when export to android.
That should also be resolved in next (final 0.6!) build.
1 Like