The Adventures of a Cube


Hi guys,
I’m brand new to Armory after switching from UPBGE.
Thought I’d show my first attempt at making something.
Was playing around with player and camera control. I have a video from what I was copying from UPBGE equivalent to compare.

The current project I am working on is called ‘The Adventures of a Cube’ (TAOC), real cheesy I know. So I’ll post updates on that in this thread as I learn how to do things in Armory and add them to my game.

Cheers Everyone



Okay, Armory needs games, even if they are simple, so we can stress test the engine and resolve detect the more annoying issues.



I’m exited to see your progress.

1 Like


So been playing around with armory a bit more.
In this video I show:
Improved character control, cube now settles with a cute animation.
The flamethrower of bunnies.
Main menu placeholder - mostly just messing around.
Overlay menu placeholders.
Video update

1 Like


Great!!! How did you do the flamethrower? With particles? That’s a very WIP part of the engine and I am curious about the issues you encounter.



I didn’t use particles.
Two haxe scripts, first adds the entity and tells it where it begins and where it ends. Then second is attached to the entity and is responsible for forfilling it’s life goal, reporting back if it hits anything and finally killing itself. Thus is the short life of a bunny.
Once I work out enemies (which may be a while given nav meshes currently don’t work) they should ‘push’ them away and deal ‘damage’

1 Like


You should take a look at the master branch. There has some merges to that part of the engine fixing some issues.