package arm;
import armory.trait.internal.CanvasScript;
import armory.system.Event;
class Player extends iron.Trait {
var addX:Int;
var canvas:CanvasScript;
public function new() {
super();
notifyOnInit(function() {
canvas = iron.Scene.active.getTrait(CanvasScript);
// Notify on button click
Event.add("up", up);
Event.add("down", down);
});
// notifyOnUpdate(function() {
// });
// notifyOnRemove(function() {
// });
}
function up(){
addX+=1;
object.transform.loc.x=1;
trace("up");
}
function down(){
addX-=1;
object.transform.loc.x=-1;
trace("down");
}
}