Voxel GI and Voxel AO are baked?

This is a scene i modified and played.

The red cubes are against wall when the game starts.
When the player moves the cubes away the global illumination is still the cubes color.

Why the rendering is so slow when it’s baked ?

Is there some way to turn Voxel gi and ao to real time ?

Is “relight” checked under Global Illumination?

If yes, then it’s something else, show us the blend.

Yes “relight” on for Voxel AI, Voxel AO doesnt not have “relight”.

The only way to get it not baked and correct in real time is to use “revoxelize”,
But this is un usable too much slow.