When some light source (point light, area light or spot light) got close to the object, it created some wired artifacts, especially with point light which made the engine render some strange things:
- Point Lamp:
- Spot Lamp:
- Area Lamp:
- Reference render result in Cycle with point Lamp
Actually I tried to test this with one of the example “lamp_point.blend”, and it had the similar artifacts:
Anyone has the same issue? Or maybe it is related to my hardware?
Platform: Windows 10 Pro, Intel Core i7-6700k, Nvidia GTX980