Why does my mesh contain holes when imported into Armory Paint? [SOLVED]


#1

I know there was an issue in Armor Paint 3.xx where the mesh when imported would sometimes contain holes but I just tried again with the release notice of Armor Paint 4 and my obj still contains holes when imported into Armor Paint.

I don’t have any modifiers and I thought it had good geometry but maybe not? Maybe the area where its occurring needs improved perhaps? That’s the only thing I could think of…


#2

Have you tried triangulating your object in Blender before importing it in Armorpaint? - I think it helps sometimes


#3

Nope but thats a really good idea, let me go try that. Thanks.


#4

If that NGON fix doesn’t work make sure your normals on those missing faces are facing in the outward direction inside Blender!

To see how to check direction and flip normals…


#5

Thank you guys, that helped solve it. I’m still learning a ton about blender but figured I would try using Armor Paint for PBR stuff just for kicks since it seemed useful.

I definitely think it was ngons causing it which I had because of the shape of the handle covering.

That was my fault, I thought I removed all the ngons. I downloaded meshlint to help me find ngons in the future when that happens to get rid of that problem. Very useful btw. :wink:


#6

You can also select all ngongs in by using “Select faces by Sides” function. But wow, guess I’ll download this addon, big help for beginners.