Why does my mesh contain holes when imported into Armory Paint?


I know there was an issue in Armor Paint 3.xx where the mesh when imported would sometimes contain holes but I just tried again with the release notice of Armor Paint 4 and my obj still contains holes when imported into Armor Paint.

I don’t have any modifiers and I thought it had good geometry but maybe not? Maybe the area where its occurring needs improved perhaps? That’s the only thing I could think of…


Have you tried triangulating your object in Blender before importing it in Armorpaint? - I think it helps sometimes


Nope but thats a really good idea, let me go try that. Thanks.


If that NGON fix doesn’t work make sure your normals on those missing faces are facing in the outward direction inside Blender!

To see how to check direction and flip normals…