I am trying to build a very simple scene with an sphere and a flat surface. However, it looks like it is not straight-forward to get the soft body physics to work even for such a simple scene. From what I have noticed, it is not easy to use small shapes when doing soft body simulation. For instance, if I scale the sphere or cubes in the attached .blend files 5 times the simulation starts working. Otherwise the sphere or the cube behaves very weirdly, even if the soft body solver iteration is set to a high number. Is that an Armory bug/limitation or am I doing something wrong?
Irrelevant to the physics stuff, the shadows of objects in the scene are wrong. Why is that?