Hi,
i have a Problem with Publishing a Armory Project to Android. I just wanted to experiment with Armory so i just started a new Project with the default Blender Cube. Now i followed the instructions from the Armory manual. But when i press publish it shows an error massage in the Console:
Read prefs: C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender\2.80\python
register_class(…):
Warning: ‘DNOISEPanel’ doesn’t contain ‘PT’ with prefix & suffix
Armory: Proxy objects synchronized
Read blend: C:\Users\admin\Desktop\Blender Tests\Android Studio 3\untitled.blend
Project cleaned
Armory v2019.9 ($Id: 2c6dcd0b50371c010c1287c332b6c1b791aeb1c1 $)
OS: win, Target: android-native-hl, GAPI: opengl, Blender: 2.80 (sub 75)
Exporting Scene
Exporting mesh Cube
Scene exported in 0.0300447940826416
Exported modules: [‘audio’]
Shader flags: [’_Irr’, ‘_EnvCol’, ‘_LDR’, ‘_ShadowMap’, ‘_SinglePoint’]
Running: [‘C:\Users\admin\Desktop\ArmorySDK//nodejs/node.exe’, ‘C:\Users\admin\Desktop\ArmorySDK//Kha/make’, ‘android-native-hl’, ‘-g’, ‘opengl’, ‘–shaderversion’, ‘300’, ‘–parallelAssetConversion’, ‘4’, ‘–to’, ‘build_untitled’]
Using project from C:\Users\admin\Desktop\Blender Tests\Android Studio 3
Info: Publishing project, check console for details.
Using Kha from C:\Users\admin\Desktop\ArmorySDK\Kha
Creating Kha project.
Exporting asset 1 of 3 (Scene.arm).
Exporting asset 2 of 3 (World_irradiance.arm).
Exporting asset 3 of 3 (mesh_Cube.arm).
Exporting asset 1 of 2 (Material_data.arm).
Exporting asset 2 of 2 (shader_datas.arm).
Compiling shader 1 of 4 (Material_shadowmap.vert.glsl).
Compiling shader 2 of 4 (Material_mesh.frag.glsl).
Compiling shader 3 of 4 (Material_mesh.vert.glsl).
Compiling shader 4 of 4 (Material_shadowmap.frag.glsl).
Unknown profile android-native
Unknown profile android-native
Unknown profile android-native
Unknown profile android-native
Compiling shader 1 of 4 (Material_shadowmap.vert.glsl) failed:
Shader compiler error.
(node:3288) UnhandledPromiseRejectionWarning: Shader compiler error.
(node:3288) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 2)
(node:3288) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
Compiling shader 2 of 4 (Material_mesh.frag.glsl) failed:
Shader compiler error.
Compiling shader 3 of 4 (Material_mesh.vert.glsl) failed:
Shader compiler error.
Compiling shader 4 of 4 (Material_shadowmap.frag.glsl) failed:
Shader compiler error.
Finished in 3.0700507164001465
Build failed, check console
I really dont know what to do with this. I have blender 2.8 and newest Armory.
I would be thankful for any help.