It looks like MacOS 10.12 introduced a feature which makes that harder too - App Translocation. Basically there is a chance .app folder gets mounted onto randomized location at startup, preventing to easily locate files distributed with it.
Edit: Can probably integrate something similar:
is any update on window size?
I added a browser version at:
@nictaylr: Is it the same in the browser? I am starting to think that Depth of Field effect is just too strong, disabling it completely may do the trick.
Only ~9 MB, very nice! I may be busy with my thesis but I’m keeping a very close eye around here hehe
Browser version works well here, is my impression or it’s faster than Krom Version?
Happy to hear! Should be possible to get it down to 7 MB soon - using bullet/ammo physics module through webassembly saves some space + Armory now optionally computes tangents on the gpu, can shave down model data sizes a bit.
@AndreaMonzini Yes, it’s indeed faster but the reason is reduced resolution. For the Krom version I did not want to go below 1280x720, while the browser version is at 960x500 if I recall.
Otherwise the browser penalty seems to be up to 25% slower. We might get rid of that penalty though - new graphic APIs are starting to appear in browsers.
The Browser freezes unfortunatly when it finished downloading, but the offline version works at 30fps on a gt620m. The use of the integrated graphics of the i3 2328M result in a white screen (i waited 10min). 6gb drr3, gt 620m, i3 2328m, win 8.1