Crash Cast Physics Ray node..input "To" is Array (Object)

This node tree causes crash. Bug or ?
When i disconnect Array node, it works.

You can delete it yourself if you want by clicking the “thrash bin” button in the original post.

If someone faces this:

The crash is happening because you are trying to get the location of the array. You only can get the location of objects. As you have an array of objects, you need to loop trough each object in this array and get the location of each one.