I recently published a PR hoping to solve the issue with Windows-C targets.
However, @Iodo on discord discovered that the
RigidBodies of type
ConvexHull do not collide at all on C targets. So I did a quick check and found that the bullet physics works just fine if, in VisualStudio, the build is set to ‘Release’.
It, however, does not work if the build type is set to
Debug. In either case, there are no errors at any stage. I am now not sure what might be different between these two modes that cause this behavior.
plane and the