How does one go about making a plane (Mesh Object) dynamically with X * Y vertices and each vertex with a given height Z? Sort of like how the “Terrain” feature is in Armory3d, but dynamically, and a 2D array of Z values.
Maybe it could be done with displacement modifier and change material params.
Thank you for the idea. Sadly this cannot be done as Armory applies the modifiers before exporting. So, the displacement modifier is applied, and cannot be changed during runtime.
I tried it using armature. Bones presents vertices. It could work. Mesh has been deformed when i moved the bone, but little crappy.
Thank you again,
That works, but as you say, a little slow and crappy. I was thinking of a more programmable approach.
Is https://github.com/armory3d/armory/wiki/generate_mesh what you are looking for?
Thank you so much. I should have known.